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Parked Vehicles and other Interactive Prefabs.Added "Custom Character" example addon (Documentation).Enabled the Postprocessing Editor (Documentation).Fixed bug where exiting the game by closing SteamVR could generate bad save files.Added error message if a game fails to load due to a missing map requested by an addon.Added checks for users loading a savegame with missing addons (eg.UI appears quicker when returning to Main Menu.Bottles now appear to have liquid inside them that sloshes around as you shake them.Added subtitles for: Brazilian, Czech, Hungarian, Italian, Polish, Portuguese, Ukrainian, Vietnamese.Other updates include expanded language options for subtitles and additions to Half-Life: Alyx’s recently opened Steam Workshop, including a Postprocessing Editor, core Lua scripting functionality and example maps for various objects and characters. It might not seem like a big deal, but it’s just another way Half-Life: Alyx is going beyond to make the VR world it exhibits feel all the more immersive. As you can see above, when you turn the bottle or shake it around, the liquid moves and reacts to the vessel’s movement. The big headliner here is the new liquids visual feature in bottles and glass containers. Valve launched Half-Life: Alyx Update 1.4 and its patch notes on May 27, 2020. Boozy liquid shader, now available in the latest update for Half-Life: Alyx /Iw9h98pmEg Spent a good chunk of lock-down doing this important work.
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A new Update 1.4 just dropped alongside a set of Half-Life: Alyx patch notes, and this one features an interesting new addition of adding sloshing and reactive liquid to bottles. Valve did an incredible job, but they aren’t done. The amount of interaction the game provides in puzzle-solving, combat, and just plain environmental interaction is already incredible. Half-Life: Alyx is an incredible benchmark for virtual reality game design.
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